Assassin's Creed Syndicate Gameplay: Here Are 5 New Features You'll Enjoy

Jacob Frye inside the Clock Tower
Updated:
15 Jun 2015

There is more to life than just assassinating targets.

Assassin’s Creed Syndicate Debut Trailer 

In around four months, we will see Assassin’s Creed Syndicate hitting the shelves of your favorite game store. The game developers roll out information regularly, making people excited about the features that will accompany the new era Syndicate will be situated in.

With the Syndicate hype still going, here are 5 major things that you’ll enjoy about the new title’s gameplay:

1. Smoother Stealth

Environment-Based Kill

Jacob's ancestors weren't able to do this.

Syndicate’s predecessors require constant hiding in the shadows when following an enemy’s tracks. While this was fun because that’s what assassins usually do, it got old sometimes due to the repetitive use of the said mechanic.

Assassin’s Creed Syndicate’s gameplay mechanics changed so players can enjoy the quick switch from navigation to stealth mode on-the-fly, making the assassin’s movement more natural; this comes in tandem with the updated setting of the game – 1868 London is packed with people in every location so constantly hiding behind walls would make you look suspicious to the public eye.

Stealth Kill

Reducing the number of threaths increases the chances of a successful rescue.

Jacob Frye, one of the game’s main assassins, is charismatic and a little sociable rather than cutthroat scary; hiding his identity is not needed in the upcoming installment. From here on out, sneaking around might be more effective in most cases. This provides a more realistic gameplay for Jacob is not limited to just hiding from targets before he strikes.

In addition to the easier transition from free-roam to stealth, you can now play with your enemies using a whistle, a new tool in your assassination career. You can lure them to your location immediately, effectively reducing your time waiting, hidden behind walls. This will give you a chance to sneak around and kill them or escape quickly while they’re checking your previous location.

2. Transportation

Cart-surfing

Feel the adrenaline rush with Victorian London's extreme sport: Horse Cart Surfing.

The game’s London covers seven locations, making the open world too big to explore on foot. Vehicles make travelling easier while providing utility to the assassin-on-duty. Horse carriages are present in almost any location for faster travel from one borough to another – if you successfully steal one, that is.

While this is the most obvious use of the said vehicle, there are other ways to exploit the horse cart to your advantage.

These can be used as hiding places to prepare a surprise attack or evade your enemies. Crashing these vehicles can cause chaos in the vicinity for the police to check, the diversion helpful when you need the public to stay focused on one thing as you complete your objectives.

Chasing Carts

If you're running late, snatch a cart.

A head-on collision with another carriage or a streetlamp can send you flying forward, leaving a mess that law enforcers will investigate soon after and giving you enough time to escape. You can even hit-and-run people who are blocking your way as you speed through the streets.

There will be steamboats and trains to be available in the official release but the developer has not revealed any mechanics for these vehicles yet.

3. Two Main Characters

Assassin’s Creed titles usually feature a single main character. For the first time, the game franchise will showcase two main characters, letting the players tackle the storyline and gameplay in two different perspectives.

Meet Jacob and Evie Frye, assassin twins who will lead the London underground into a revolution to free the masses from the cruel rule of the elite and Templars. The two characters will have unique skill trees and story routes, thus choosing one over the other will give a different gaming experience.

Jacob Frye

Meet Jacob Frye, the charismatic Assassin.

Jacob is the leader-type, heading straight into the fight rather than waiting for the most appropriate time to strike. Equipped with his signature brass knuckles, he charges forward, engaging in melee combat more often than not. Despite his tendency to get tangled into crowd fights, his skills still prove lethal if players opt to make use of his assassin moves.

Evie Frye

Behold Evie Frye, the tactical Assassin.

On the other hand, Evie is more of a tactician, focusing on her stealth moves and wits instead of blindly walking into a fight which she probably can’t win with plain strength alone. It may seem that she might be more like traditional assassin, calculating the odds while stalking the target before smoothly executing her plans. While there are no details yet about her skills or abilities, we will see more of the female Frye in the future updates.

4. Gang Wars

Let's Go

Let's rock.

Assassination mainly deals with shutting down targets one by one without getting noticed. However, due to the nature of 1868 London, head-on confrontations are to be expected. The twins are members of an underground gang that aims to unite the working class and ultimately fight the governing elitists which may be under the Templar’s control.

This means Jacob and Evie will be seen in a lot of mob fights, whether to defend their turf or establish control over a certain region, and engaging other gangs and groups who enforce the rule that ties the lower classes down.

Similar to single-target assassinations, gang wars are pretty straightforward; eliminate everyone in the way, just more chaotic.

And it’s easier said than done.

Face the Mob

This fight doesn't need a referee.

Assassin’s Creed Syndicate rolls out a faster combat pace and a smarter enemy AI to make things interesting or frustrating; the mob seems to ‘think’ as you engage them, some would call reinforcements once they see you dishing out punches, others could team up on you if they feel that they can’t take you down single-handedly.

Enemies during gang wars will be scattered throughout the location, with your loyal followers picking their own targets as you seek out the mob’s leader. However, that does not mean that your enemies will ignore you; the group may focus on you instead if you go straight to your main target without defeating the underlings first.

Kukri Lunge

With these things in mind, players are bound to think how to take control of the situation so as not to leave the main characters vulnerable as they hack through the crowd.

As players get deeper into the game, the gang fights will become tougher without enough people backing Jacob up. To counter this, Jacob’s charismatic persona can be used to recruit people to join his gang’s cause, widen his circle of influence in the city, increase manpower and provide better chances of winning a gang war.

With this new mode of combat, players see how they fare once they crawl out of the shadows and dive into the fray.

5. New Weapons

Assassin's Gauntlet

The Assassin's Gauntlet just got better with a hallucinogenic dart holder and an intriguing rope launcher.

The trademark gauntlet with its hidden blade has made its way to all of the main titles of the Assassin’s Creed franchise. With the transition of the game from medieval era to the modern age, an update to the assassin’s equipment is much appreciated; weapons that can be easily hidden under one’s coat is crucial since carrying an obvious weapon in broad daylight could turn into an immediate police arrest.

Melee weapons provide better odds of silencing the enemy at a close range, and these can be drawn easily when needed despite being hidden perfectly.

Kukri

The Nepalese kukri slices enemies like a hot knife through butter.

The curved kukri, with its rather intriguing shape, makes it easy to cut through flesh and bone should an enemy get too close. A sword disguised as a fashionable cane is a good way to carry an edged weapon anywhere; Jacob can just draw the blade for the kill and quickly sheathe it as he walks away from a scene as if nothing happened. When fights get a little rowdy, players can throw jaw-breaking punches with a pair of brass knuckles.

Ranged weapons give the opportunity to assassinate a target from afar while preventing as much enemy contact as possible, although some provide more utility rather than killing potential.

Revolver

Russian roulette, anyone?

These include revolvers which can devastate enemies whether from a distance or up close – especially when Jacob fires the gun to a person’s head after dealing a flurry of punches.

Can you dodge this?

Throwing knives are mainly used to silently eliminate targets from a distance. These can also cut ropes that hold cargo or barrels to squash enemies underneath or inflict burns when flicked to a fire.

Hallucinogenic Smoke

The cloud bestows a nightmare to your enemies in a quick flick.

Hallucinogenic darts deter enemy attacks by turning the targets against their own mates, and it can be used for crowd control by sending a dart to a fire to release smoke that induces the same hallucinating effect over a wide area.

Zipline

Don't try this at home.

While not considered as a weapon, a rope launcher makes itself useful in an assassin’s arsenal by presenting safer means to handle walls and high falls. It also creates a neat zipline for traveling London’s rooftops or setting up an aerial assassination tactic – Jacob zips along the rope, spots an enemy below him, and finally drops off the line for the kill.

The roster of weaponry seems a little unfit for an assassin, but this only leaves the players with more options to execute their targets, with or without stealth.

There are a lot of things to enjoy about Assassin’s Creed Syndicate’s gameplay mechanics, some of which we had already seen in the recent updates. We expect to hear more about the game in the coming months.

Feel free to check out how the game will look like in this official gameplay video:

Follow Jacob Frye as he sneaks around the busy streets of Victorian London.

Assassin’s Creed Syndicate is being developed by Ubisoft and will launch on October 23, 2015 on Xbox One and PS4. The PC version will come a bit later in Holiday 2015.

Are you ready to see an Assassin under a different light?

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1992
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Skeptics question the existence of the ghosts, hauntings and the paranormal. Perhaps science does have an explanation for everything, and maybe ‘it’s all in the mind’, but the numerous claims and sightings of the paranormal by people cannot be brushed aside, besides, religion says if there is God, then there must be evil. Stories of haunted houses, the sightings of ghosts, the stench of rotting meat, objects levitating, noises and screams and sometimes just that feeling of being watched over by someone or something are sure to send chills down the spines, even for the nonbelievers. Here is a look at the list of 13 most haunted houses in America.13. 14th West 10th street, NYC’s House of DeathThis classic brownstone was constructed in the 19th century and is believed to be haunted by the 22 people who have died in the house. Located in New York City, this famous home is supposedly haunted by the most famous ghost of them all, Mark Twain, who briefly resided there. In the 1930s, a mother and daughter claimed to have encountered the author sitting near a window where he stated, “My name is Clemens and I has a problem here I gotta settle.” He disappeared moments later. There have also been apparitions of a lady in white, a young child, and a gray cat. This brownstone has an eerie rep for another reason: It’s where Joel Steinberg beat his six-year-old daughter Lisa to death in a second-floor apartment in 1987—one of the most shocking murders in the city’s history.12. Kreischer MansionLocated at Staten Isand, the Kreischer mansion is a large Victorian style mansion built by Balthasar Kreischer, who ran a successful brick business. He built two mansions beside each other for his 2 sons. However things went bad for the family, Kreischer died a year after the mansions were complete, and this was followed by the brick factory burning to the ground. Bad luck followed again when one of his sons committed suicide in the mansion that stands today. 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Story goes that Judge Robinson was legally married to Edith Isdell and they had 3 children, whom he abandoned and left in financial crisis. He ran away and married an 18 year old Sarah, and on his death, left his all his estate to her, even leaving out his first family.In 1857, Sarah sold the hose to Louis Rose and in 1874 a fire burned the roof and soon after the house fell into ruins. Other abodes did come up over the foundation of the ruins from Robinsons original home, however there is no explanation of who is presently haunting the house. Perhaps it is the spirits of the various others who built over the foundation or maybe James and Sarah have taken shelter in their old home, only time will tell. There have been reports of entities who like to play with electricity, because lights are seen to go on and off and then there are the occasions of the empty elevator moving up and down. Footsteps can be heard of a large man moving and up and down the stairs. 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The mansion was truly a masterpiece of its time. George and Ann had one child Edward and they hired a nanny who looked after him. The lived a happy life in the mansion and is now converted into a bed and breakfast. There are however numerous accounts of paranormal activity in the house, of both male and female entities, thought to be Ann and George. They say that even death could not separate them; such was the depth of their love. The entities and apparitions felt and experience d by many are mostly welcoming and warm. The female entity considered to be Ann can be seen floating between rooms or admitting the solar calendar. There is also a male entity but is very peaceful and mellow and considered mostly to be with entity of Ann. However, there has been one more female entity that is seen to interact with guests and staff and is the most common apparition experienced in the house. She can be seen flipping the bible, turning the light on and off and clank glasses to make her presence felt. A word of caution, the entity is known to get upset if any negative remarks are passed on the services of the house or if any criticism or remarks are passed on the family, such as slamming pictures or visitors have felt a bump on their head or a bang in the furniture.02. 208 Meriden Avenue “The Haunting in Connecticut” houseThe Snedeker family moved into the house as the rent was cheap and it was close to the hospital where their son would go for treatment (he was apparently being treated for cancer). The home was a former funeral home where the morticians committed necromancy and necrophilia. There were numerous occasions of hauntings and apparitions experienced by member of the Snedeker family. After moving in, Carmen Reed was warned by her son that they ought to move out because the house was evil, but reed paid no attention to the warning. Reed also speaks of a force experienced by those living at home, like being slapped, groped and threatened. Reed’s son started seeing a figure with long dark hair that would stand and watch over him, threaten him and scare him by calling out his name. Reed also claims that because of this and the voices her son could hear, the doctors diagnosed him with schizophrenia, but all that stopped when she sent him away to live with relatives. Reed also claims that her niece would be groped and she could once see a hand moving in her shirt and feeling her back. That was when it dawned upon Reed that ther was some supernatural force that was haunting their home. One researcher of paranormal activity claims that a spirit descended the stairs and said to him “Do you know what they did to us?”. Two priests called upon to perform an exorcism on the house were too scared and left, a third performed an exorcism that took three hours to rid the home of the spirits.01.   112 Ocean Avenue ”The Amityville Horror” homeRonald, Sr. and Louise DeFeo lived with their five children at 112 Ocean Avenue in Amityville, New York. The family were wealthy and well-mannered, however their eldest son, Ron, known around town as a troublemaker. An admitted drug user, a petty criminal and a heavy drinker and was often in trouble with the law. On November 13, 1974, Ronald DeFeo, Jr. shot and killed six members of his family. In November of 1975, he convicted of Second-degree murder and was sentenced to six consecutive 25-year prison terms. In late December of 1975, just barely one year after the murders, George and Kathy Lutz bought the house for a sum of $80,000. Much of the DeFeo family's furniture was still in the house, because it was included for $400 as part of the deal. A friend of George insisted on having the house blessed, due to its recent history. Father Pecararo the vice-officials of the diocesan office performed the blessing. During the blessing, Father Pecararo mentioned that one particular room "bothered" him so he recommended that the family not use this particular room as a bedroom. The strange occurrences start soon after. Their dog Harry, tried to jump a fence and almost hug itself till it was rescued just in time.  Strong putrid odors emanated throughout the home, green slime oozed through the walls and the toilets turned black. Large swarms of houseflies continued to pile up in the sewing room. Household appliances turned themselves on and off randomly and doors would strangely slam shut. The entire family noticed severe mood swings and personality changes amongst themselves. George found himself continually awakening at 3:15 in the morning with an uncontrollable urge to check the boathouse. The Lutz' were persuaded to recite The Lord's Prayer while walking throughout the house, and one particular recitation, a mysterious voice shouted, "will you please stop!". Shadows moved around the house and they would see eyes peering in at them from other rooms. On one occasion George noticed the temperature fluctuating rapidly and when he decided to leave, while running down the stairs, there was apparition standing there, staring and pointing a finger at him. George and Kathy Lutz, with their three children and their dog Harry, left 112 Ocean Avenue, leaving all of their possessions behind.The list here provides us a glimpse of the supernatural and lets just hope it restricts itself to those places. Remember, in life, if one door opens and another one closes, call the priest because your house is probably haunted.
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10. Walder and the FreysHad a taste of what the Freys been dishing out. Walder Frey was more of a pawn of the Lannisters, who really are the masterminds of the Red Wedding, but he still boasts of killing Rob and Catelyn Stark under his roof—which attracted the attention of newly trained assassin Arya Stark. Now Arya could have gone a simple route of just poisoning Walder and escaping, but she instead wanted to make it more personal. Instead of just killing him and being done with it she fed him his own children In a pie and slit open his throat—the same way her own mother was killed (minus the pies).She didn’t stop there. Disguising herself as Walder Frey, in one fell swoop, killed off every single (male) Frey with poisoned wine. Single-handedly causing the extinction of a House and bringing long awaited justice for the Starks and the North. The Red WeddingDeath of Walder FreyMassacre of the Freys9. Joffrey BaratheonGetting choked up at his own wedding. Continuing with the theme of poison, killer women, and pies, Joffrey Baratheon’s death was short but ever so satisfying to watch. After the bastard King irked us even further with his torment over everyone’s favorite Half-man, the audience received a small sign of hope when Joffrey started coughing. Then the series of coughs turned to chocking. Falling to the ground on his own wedding, eyes blood red, chucks of vomit and pie spewing from his mouth, and his skin turning purple. The viewer got a close-up of Joffrey painfully clinging onto his last moments, watching as the life leaves his eyes in a gruesome end. Though the downside to this is the fallout of his death; especially with him screwing over Tyrion by pointing at him as he dies (though he probably was pointing at the cup in his hand) and leaving him to be tried for murder. Bad for Tyrion but good for everyone to be rid of Joffrey. Joffrey's 9 douchiest momentsThe Purple Wedding