[Top 10] SF6 Ryu Combos Showcase

sf6 ryu combos
Updated:
11 Dec 2023

What are the coolest Street Fighter 6 Ryu combos?

This wandering vagabond has traveled the world for generations on end, constantly trying to better himself.

Street Fighter 6 Ryu is the ultimate version of the character, as he has become a proficient user of the Ansatsuken, having mastered the Satsui no Hado and acquired the Power of Nothingness. Ryu has been trained by Oro and his Street Fighter 6 moveset, combined with the game’s combo system, opening the way for some of the best-looking combos we have ever seen Ryu perform.

 

10. Denjin Charged

THE BEST RYU COMBOS IN STREET FIGHTER 6 CBT2!

Start at: 1:34
This combo really takes advantage of the multiple moves Ryu can access thanks to the new mechanics.
After the Denjin Charge, the crouching forward counter hits and is immediately canceled into Drive Rush to crouch fierce, which is then linked into standing strong to crouch strong, then canceled into Denjin Hashogeki, launching the opponent. Drive Parried is then canceled into Drive Rush to crouch fierce canceled into Overdrive Tatsumaki Senpukyaku, which juggles to Shinku Hadoken.
DeadAceBS is the content creator you can see pulling off this amazing combo.


9. Jump-In to Death

Street Fighter 6 Beta Ryu Combo Video/Guide

Start at: 1:39
This combo is really something that couldn’t be part of our wildest dreams until now.

The jump-in into the double link canceled into OD Donkey Kick causing the wall-bounce and then being followed by the charged Denjin Hashogeki juggled into Drive Parry Drive Rush crouch fierce canceled into Donkey Kick canceled into Critical Art is one of the most damaging combos I’ve ever seen Ryu perform.

MC Mura was kind enough to grace us with this powerful, destructive combo.


8. Wall Bounce

SF6 - ADVANCED RYU COMBO VIDEO

Start at: 0:57
Ryu’s Level 2 Super can be held down and charged for added properties and it can be used to maximize his combos.

In this combo, we see a fully charged Ryu deliver 3 heavy blows before double-linking the medium punches into OD Donkey Kick, and immediately canceling it into the Level 2 Super. The twist is that he uses the time of the wall bounce to charge his Super before releasing it, following up with a Level 1 Super Shinku Hadoken that hits the tumbling opponent.

The tumbling state is something new that was added in Street Fighter 6, and it’s nice to see how it affects combos.
 

7. In The Corner

SF6 - ADVANCED RYU COMBO VIDEO

Start at: 1:09

We all know that the really dangerous combos in Street Fighter happen when the opponent is backed against the corner, and this just showcases that.

Ryu uses the Punish Counter properties that the standing roundhouse gains by being canceled out of Drive Rush to link it into standing fierce. He then uses the Drive Rush system to be able to juggle and get an OD Tastu and an OD Air Tatsu in the same combo, before finishing it off with Critical Art.

Thanks to SFO Ghost for showcasing this high-damage combo.


6. Punish Counter

STREET FIGHTER 6 RYU COMBOS! Closed Beta Combo Guide

Start at: 2:04
It’s nice to see all these resource-heavy moves but let’s get down to reality and check some of the more practical ways Ryu can punish his opponents.

Ryu can use the Collarbone Breaker Punish Counter to link into Standing Fierce, and then cancel it into Overdrive Donkey Kick and hit them with the Shinku Hadoken after the wall bounce.

This seems like a fairly economical combo that will likely be used often to punish slow-recovering moves.


5. Shin Shoryuken

THIS SF6 RYU COMBO IS INSANE

Start at: 0:24

One of the coolest things about the Drive Meter is that there isn’t a minimum amount of meter required you need to have to spend. 

This means that even if a move costs 2 bars of meter and you have only half a bar, the move will still come out, as showcased in this combo.

With only 3 and a half bars of Drive Gauge, Beam can still destructively punish a blocked attack with a full combo into the scary Shin Shoryuken.


4. Never-Ending Juggle

[SF6] BIG DAMAGE COMBO Compilation

Start at: 2:37

Something terrifying about Street Fighter 6 is how the Drive System can be exploited to create combos that seem to never end.

This is particularly true in this HiFight combo displaying just how much damage a Denjin Charged Ryu can deliver in a punish with full resources at hand.

The Punish Counter Heavy linked is canceled into the crumpling OD Hashogeki. Ryu hits the crumpled opponent with the crouch fierce into OD Tatsu, which juggles the opponent into a Drive Rush canceled to a crouch strong canceled into yet another Drive Rush, which juggles the opponent further, then caught by a crouch fierce canceled into Donkey King, which juggles the opponent into a Shoryu canceled into Critical Art. Just look at the damn damage.


3. Double Hashogeki

Street Fighter 6 Combo Showcase Vol.2

Start at: 1:50

It’s great to see how Ryu’s V-Reversal from Street Fighter V has fully fledged into an important special move for the character.

After the classic Punish Counter started, Ryu cancels the Overdrive version of Hashogeki into the Super Art version of the move, using the crumple time to charge it up.

He then chases Chun-Li tumbling into the wall with a double Drive Rush into Ryu’s new command normal kick, juggling the opponent into OD Air Tatsu so he can then finish it off with Shinku Hadoken. Yikes.


2. Meaty Strong

SF6 Ryu CRAZIEST Combo yet

Start at: 0:15

Once again, seeing what Ryu can do when fully stocked in training mode is impressive, but what about when it comes to real matches?
Beamthegamer has recently showcased an amazing conversion during an actual match while using Ryu in the Closed Beta.

After getting oki in the corner, he proceeded to convert a medium string into a brutal juggle combo with a jumping air medium punch canceled into OD Air Tatsu to follow up a Denjin Hashogeki in the corner, before delivering a Shinku Hadoken to get a guess-for-game situation.


1. Drive Rushing

The COOLEST Street Fighter 6 Ryu combo

Start at: 0:01

The first time I saw this combo I had to rewind just to make sure the user wasn’t running an infinite meter.

The combo is a jump-in into standing fierce into Denjin Hasho, into the first Drive Rush crouch fierce, then canceled into a second Drive Rush crouch fierce canceled into Hadouken, juggled into Drive Rush yet again to crouch forward canceled into a fourth Drive Rush into crouch fierce into Donkey Kick. Thanks to the amount of corner carry granted by the first part of the combo, the opponent has come from mid-screen to the corner, so it can be followed up with a Shoryu into Critical Art.
This has to be the sickest combo I’ve ever seen Ryu perform and kudos to the uploader for the sheer creativity invested into creating this piece of art.

 

Ryu has been around since 1987 and he is the poster child for the Street Fighter franchise, but over the years he has become more of an introductory character that newcomers can easily pick up to start playing.

This new Street Fighter 6 has completely rebirthed Ryu, giving him the perfect blend of familiarity and freshness, and his combos have never looked better.

 

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Gamer Since:
2003
Currently Playing:
Street Fighter V: Champion Edition
Top 3 Favorite Games:
Street Fighter X Tekken, Grand Theft Auto V, Assassin's Creed: Brotherhood